Silencers in Games

Don’t know about the rest of you but this is a perfect intersection of my interests. SilencerCo also needs to give their editing guy a pay rise.

The ironic thing is silencers in games have generally decreased damage, velocity or accuracy as a way to provide balance because you can’t really account for the added length or the quicker rate of accumulation of carbon. What they perhaps should actually do is make aiming down sight a tad slower to represent the weight/balance change and, more importantly, increase recoil (especially in FA) which would actually be realistic in most cases. In self-loading firearms, most silencers cause more gas to cycle back in to the system and hence cause the bolt carrier to slam backwards faster and harder on every shot.

I don’t think emulating the effect of hot, noxious gasses being blasted in to the firer’s face would be a good idea in games because it would just annoy players and increasing rate of fire would often be more of an advantage, but possibly just making some guns unable to accept sound suppressors (as is generally realistic) would make sense. Many common military self-loading weapons that are depicted in games simply aren’t built in such a way that they’ll still cycle rounds reliably when massively over-gassed. Not in their issued configurations anyway, you’re often talking armourer level work to change gas parts in some way to allow reliable silencer use.

NB – If ‘Silencer’ triggers you because you believe you’re a god of firearms knowledge and you’re sure you just read something wrong on the internet, please do more research on the origins of devices that muffle the report of firearms.

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