Masterpiece

So, at my previous posting we had a job that would come up now and again where someone would take a turn for a week just manning the entry point to the explosive storage area. You were in a nice building for the most part with a TV and a DVD player, so pretty easy job. But sitting there all day for a week I got through a lot of films, got to that point some of you may have also experienced at different times in your life where you end up watching literally just anything you can get hold of.

The film I saw during such a stint that I enjoyed the most was Tropic Thunder. But the film that just totally blew my mind was a little gem calledOzombie. Rather than trying to explain it, I’ve uploaded the trailer below. I cannot encourage you all enough to watch the full thing.

Ozombie

So, at my previous posting we had a job that would come up now and again where someone would take a turn for a week just manning the entry point to the explosive storage area. You were in a nice building for the most part with a TV and a DVD player, so pretty easy job. But sitting there all day for a week I got through a lot of films, got to that point some of you may have also experienced at different times in your life where you end up watching literally just anything you can get hold of.The film I saw during such a stint that I enjoyed the most was Tropic Thunder. But the film that just totally blew my mind was a little gem called Ozombie. Rather than trying to explain it, I've uploaded the trailer below. I cannot encourage you all enough to watch the full thing.

Posted by REMF Tacticool on Sunday, June 4, 2017

Guns On The Big Screen

Alien Covenant. The reviews are kinda average but I really liked it overall, felt like a real quality piece. However this isn’t a review page for cool films that tacticool guys will enjoy.

It would be interesting to know what their prop department were going for with the weaponry selection. Covenant is set a fair while before Alien/s but would they be using 556 rifles in 90+ years? Rather doubtful. Either way, we see a lot of ARs (maybe 416s), Steyr AUGs (Thales F90s if you want to get technical) and funnily enough, Kel Tec KSGs. The KSG is kind of funny to me in that the reviews are generally bad, much like many Kel Tec guns, but because of the way it looks it ends up in loads of films. I’d say the UTAS-12 makes 10x more sense for a sci-fi shotgun when you need something that can actually fire blank rounds; alternatively the Fostech Origin-12, the Six12, DP-12, AA12. Hell if you could get one the Jackhammer would be awesome as an on-screen shotgun.

That aside, the thing I find even more sort of amusing is how the general perception of ‘futuristic’ firearms hasn’t changed in decades, if anything we seem to be going backwards.

In Starship Troopers they dressed up Mini-14s, in Aliens it was dressed up Thompsons, that Tom Cruise sci-fi movie was a really obvious ACR/Masada in a body kit (and a Magpul sling to match). In this film it’s literally just ARs and AUGs with 1913 rails, some M-LOK *looking* rails, green laser/light attachments on both side rail positions, as well as normal, unmodified ACOGs. There were a few pistols that seemed literally like bog standard modern fare, nice modern fare, but not 2104 tech.

Watching a Tested video with Adam Savage talking to the film’s Armourer; seems extremely knowledgeable in general and especially so about history… not who I’d have hired for a film set way in the future. The guns used aren’t even up to the minute in 2017 let alone the year when the events are meant to take place. He wanted to go back a step technology wise from the Pulse Rifles which makes sense and would be tricky since the pulse is actually a pre-WW2 SMG, but he went way too far back really.

The problem persists of course, if you’re a ‘gun person’ basically most films will be spoilt for you your entire life and this is the burden we bear. I still really enjoyed the latest Alien overall though.

Silencers in Games

Don’t know about the rest of you but this is a perfect intersection of my interests. SilencerCo also needs to give their editing guy a pay rise.

The ironic thing is silencers in games have generally decreased damage, velocity or accuracy as a way to provide balance because you can’t really account for the added length or the quicker rate of accumulation of carbon. What they perhaps should actually do is make aiming down sight a tad slower to represent the weight/balance change and, more importantly, increase recoil (especially in FA) which would actually be realistic in most cases. In self-loading firearms, most silencers cause more gas to cycle back in to the system and hence cause the bolt carrier to slam backwards faster and harder on every shot.

I don’t think emulating the effect of hot, noxious gasses being blasted in to the firer’s face would be a good idea in games because it would just annoy players and increasing rate of fire would often be more of an advantage, but possibly just making some guns unable to accept sound suppressors (as is generally realistic) would make sense. Many common military self-loading weapons that are depicted in games simply aren’t built in such a way that they’ll still cycle rounds reliably when massively over-gassed. Not in their issued configurations anyway, you’re often talking armourer level work to change gas parts in some way to allow reliable silencer use.

NB – If ‘Silencer’ triggers you because you believe you’re a god of firearms knowledge and you’re sure you just read something wrong on the internet, please do more research on the origins of devices that muffle the report of firearms.

I’m a Wanderer

Think I started my game of Fallout 4 roughly a year ago now, spent all my down time in Afghan building this huge glass and concrete mansion thing out on Spectacle Island, filled it with pretty much every type of power armour possible. Started working on the DLCs before completing the main quest, then BF1 came out which took my attention for a long while, but after a few days completing Nuka-World today I’ve finally destroyed the institute. Pretty sure I’ve checked every location on the map and done nearly every quest there is going, so I’ve hung up my X-01, my Gauss Rifle and my Quad Barreled rocket launcher, currently sat on the 4th floor balcony at Lvl100 enjoying a cool can of emergency ration water.

Also decided to break open my copy of American Sniper this evening since I’m staying on camp for the weekend and I had a lot of time to kill. I won’t get in to real detail on my thoughts, because as many things as there were that stuck out in the combat sections that were maybe not *exactly* realistic, I’d say the story being told and the issues highlighted are what matters most.

Jungle Fever

This is a pretty long reach, but if anyone has a good meory of the AK-101 used in game by the MEC faction in Battlefield 2 back in the day, you may just recall the funky taped mags and throw-spin-catch reload animation that happened every other time you reloaded those guns.

Now people don’t ‘jungle mag’ any more because it just makes way more sense to use a proper mag clamp or even tape the mags in the same orientation with some sort of spacer material inbetween, but quirky stuff like this does amuse me I must admit.

Being such an old and outmoded practice I figured I’d try it on a super modern gun like the Team ASG replica of the Česká zbrojovka a.s. (CZ) Firearms Scorption Evo3 A1 9mm.

Definitely a bad idea in the real world where going prone would be hard and you’d probably end up with dirt getting in the inverted mag, yet apparently it was done a lot in Vietnam by US conventional and special forces using the 20 round magazines that were commonly available at the time for their AR-15 rifles and carbines.

John Wick 2

If anyone’s considering seeing John Wick: Chapter 2 (if you’re here, you must’ve seen the first right??) I’d say it’s a solid follow-up.

You’ve probably all seen the training videos of Keanu ripping it up 3-gun style in practice for the film. You can definitely see that coming through in the final piece. The biggest gun fight is actually conducted with a 9mm pistol/556 AR/12g Semi combo. There’s a standard ‘go to the armoury and hear about how custom all these guns are’ which is.. not terrible, the stuff the guy in the assassin store actually says isn’t total BS. Nice Magpul Industries Corp. and Trijicon, Inc. on the Bravo Company USA AR-15 (full suite of Gunfighter polymer furniture with a KMR rail on the front). The Taran Tactical Innovations G34 and G26 aren’t as fucked up and fugly (trigger alert:) as the average Salient Glock either.

There’s a mag flip reload in there with the AR that would make Dynamic Pie Concepts proud because John flips out a pair of PMAGs coupled together. Some uber bullshit scenes where guys pop silenced pistols off at each other in crowded public places and supposedly nobody notices; also the bro dawg beard-oil no-cardio crew that the main henchwoman employs look fucking stupid in the context. But when almost every pistol kill in the film is a kneecap followed up by a headshot, I can forgive a lot of things.

An Educational Game That Doesn’t Suck

http://relivegame.com/

Whether you’re trained up to the gills on medical procedures (a refresher NEVER hurts) or literally only posses the knowledge that Vinnie Jones has bestowed upon you via that TV ad one time, you should checkout this little gem of a free game.

Relive is essentially a first person Sci-Fi puzzler that teaches you the bare-bones of Dr ABC along the way.  It won’t teach you triage or secondary surveys or sucking chest wounds or how to apply a tourniquet, but during the middle chapter of this entirely free game your character is required to pass a CPR test and learn to use an automatic defibrillator in order to get a certain card and get through a locked door.  The way this learning is implemented in the 3D environment is really rather good overall, certainly less weird feeling than blowing in to those monstrous looking, featureless training dummies.

I felt the responsiveness check that was demonstrated was actually rather poor and could seriously aggravate a spinal injury; also I’d have liked to have seen a better explanation of the way to properly lock the arms and give effective chest compressions, but realistically this is the sort of knowledge that EVERY single person in the world should be getting in school at a young age (I will fucking never needed to extrapolate and expand upon the meaning of a poem or solve a simultaneous equation) so getting at least some grounding through is better than nothing.

There’s no voice acting at all but the music track is literally too good for a game that costs zero pounds and the Borderlands style graphics are actually better than any Borderlands game, in this blokes’ opinion.  The puzzles are really basic and not terribly well done overall if truth be told, it’s also a bit annoying how slowly your character walks and given that the physics engine is key at certain points it’s rather overly energetic in terms of the way things react.  It’s also a very very short game and for some reason after you’ve learnt the CPR sequence you only actually use it ‘in anger’ one time, despite the fact the entire planet is under threat by a monumentally huge cloud of murderous nanites which have formed a hell of a storm around your base.

Roberts’ Space Industries

Well, that’s the most I’ve ever spent on a video game in my entire life.

rsi

I was seriously obsessed with the Wing Commander games as a young kid (those cutscenes must look *painfully* 90s now), similar story with X-Wing and TIE fighter.  Played Freelancer to absolute death in my teens.  EVE online is rather too complex and hardcore for my liking as far as a space MMOs go, I can’t say I got in to X2 either; but I think Star Citizen has a real shot at being initially accessible and fun, while still having the depth required to give longevity and make for some properly epic large-scale star wars between the clans and factions setup by players within the universe.  I’m also really, really hoping that a good 3D headset will emerge in 2016 that’ll add to the immersion of the game in a meaningful fashion.

I’m probably hyping myself up too much, but what can I say, the detail displayed on the ships that RSI showed off in the first trailers it released definitely reeled me in (I’ll certainly be pissed off if a similar standard isn’t maintained throughout the rest of the title).  I believe given the money they’ve received and the credentials of the team, this game does have the potential to be of incredibly high quality as well as being hugely popular for many years.  Now we sit for another year or two, or three, while they actually finish it all.